Titre : | 24(1) - janvier 2021 - Effects of violent video games |
Numéro ou élément de périodique | 24(1) |
Paru le : | 01/01/2021 |
Titre du périodique | CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING |
Note générale : | Voir le sommaire en ligne : https://go.openathens.net/redirector/ghu-paris.fr?url=https://www.liebertpub.com/toc/cyber/24/1 |
Langues: | Anglais |
En ligne : | https://go.openathens.net/redirector/ghu-paris.fr?url=https://www.liebertpub.com/toc/cyber/24/1 |
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Article
Qian Zhang
;
Yi Cao
;
Jingjin Tian
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In this study, we examined how playing a violent video game affected aggressive cognition and aggressive behavior. A total of 300 children (Mage = 6.38, SD = 0.25) were randomly recruited to play a violent or a nonviolent video game. Results rev[...]

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Effects of violent video games on aggression remain contentious despite decades of empirical investigations. Using eight-wave panel data collected from 662 South Korean adolescents (grades 4, 7, and 10) for a 4-year period (number of observation[...]

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Haiyan Zhao
;
Jianxiang Zhou
;
Xiaofeng Xu
;
Xue Gong
;
Jiamin Zheng
;
Jianhua Zhou
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Few studies have simultaneously examined the underlying mechanisms of the link between violent video games exposure (VVGE) and aggression (as proposed by different theories) to examine how they explain the relationship between the concepts as in[...]