Titre : | 25(10) - octobre 2022 |
Numéro ou élément de périodique | 25(10) |
Paru le : | 22/10/2022 |
Titre du périodique | CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING |
Note générale : | Voir le sommaire en ligne : https://www.liebertpub.com/toc/cyber/25/10 |
Langues: | Anglais |
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Article
Hyo Jin Lee
, Aut. ;
Holly Morrell
, Aut. ;
Kevin J. Lee
, Aut.
|
Video game use is associated with addiction-like behaviors in 6 to 15.6 percent of video game players. There were no formal diagnostic criteria for video game addiction until gaming disorder (GD) was added to the International Classification of [...]
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Article
Brenda K. Wiederhold
, Aut.
|
Technology or social media “addiction” is not (yet) included in the DSM-5-TR as an official diagnosis. However, the circumstances and sensations that come along with a dependence on technology are typical of other previously classified behaviora[...]

Article
Shuai Chen
, Aut. ;
Zhenshuo Yi
, Aut. ;
Mingchen Wei
, Aut. ;
Yanling Liu
, Aut.
|
Past research has provided abundant evidence that violent video game exposure (VVGE) increases aggressive behavior and decreases prosocial behavior. So far, these effects have been explained mainly as resulting from changes in the existing knowl[...]