Titre : | Development and psychometric validation of a novel self-report measure of ICD-11 gaming disorder |
Auteurs : | Hyo Jin Lee, Aut. ; Holly Morrell, Aut. ; Kevin J. Lee, Aut. |
Dans : | CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING (25(10), octobre 2022) |
Pagination : | 649-656 |
Langues: | Anglais |
Mots-clés : |
SANTEPSY ADDICTION ; ADDICTION COMPORTEMENTALE ; ADDICTION SANS DROGUE ; ADULTE ; FACTEURS SOCIODEMOGRAPHIQUES ; INTERNET ; JEU VIDEO ; PSYCHOMETRIE |
Résumé : | Video game use is associated with addiction-like behaviors in 6 to 15.6 percent of video game players. There were no formal diagnostic criteria for video game addiction until gaming disorder (GD) was added to the International Classification of Diseases 11th Edition (ICD-11), and there are no published instruments designed to diagnose GD. The aims of the current study were to develop a self-report measure of GD (using the Lee Morrell Gaming Disorder Questionnaire [LMGDQ]) and test its factor structure, reliability, validity, and relationships with participant demographic characteristics. Participants included 3,481 adult video game players (M = 25.08, SD = 7.02; 79.8 percent cisgender male; 77.4 percent Caucasian) who completed an online survey. Factor analyses suggested retaining 14 items and indicated the presence of two factors. [Extrait] |
En ligne : | https://doi.org/10.1089/cyber.2022.0050 |